While it might be true that the fantasy trope of the weak rogue using a bow and arrow doesn't really make sense given the strength required to pull a bowstring, it nevertheless pervades most fantasy games. In Dragon Age Origins this particular trope is of great importance when deciding which attributes to select for your roguish character, and while strength is necessary for damage output most of the time 'lethality' can change that. This ability allows a well-made rogue to use their cunning stat instead of their strength stat for attack damage.
Since cunning is useful for skills and dialog to it gives the rogue an obvious stat to pump their attribute points into for massive effect. A common enough roguish archetype is the swashbuckling duelist, the debonair person that likes to face foes head-on, and mocks them while they do it. In Dragon Age 2 the 'Throw the Guantlet' ability makes that fantasy a reality, forcing the target to forget all other concerns and focus its fire on the rogue who did the throwing.
Using this to distract big enemies from taking down a weakened party member or ganging up on your healer can be the difference between winning and losing a battle. The critical hit is one of the most enticing and rewarding feelings in RPGs. The ability hits three times and each hit does 3x damage, leaving most enemies significantly less capable than they were a moment ago.
Blinding an enemy with sand, attacking below the belt, or striking first are all common tactics for rogues.
The idea that fights should be fair is for warriors and no ability better captures that philosophy than 'Dirty Fighting'. You can invest one point and try it out. Have in mind at level 4 it becomes much better. As you progress through the game you will obtain more skill points.
I recommend investing 3 points into Coercion. Your natural investment in Cunning will cover the last one. Then of course Combat Training to unlock better dual wielding abilities.
Get it to the maximum. As mentioned before I also recommend getting one point into Pickpocketing for the main character. This will unlock additional side quests. Tactics — is optional. I do not recommend it as you will probably be mostly micro-managing your character, so having AI handle it seems like a waste.
You are free to choose whatever way you want to progress through the story. However, for the maximum value I recommend these priorities:. This build sounds simple, however, you can expect to deal crazy amounts of damage to the enemies. The only thing that you need to do is position yourself correctly. You will have to concentrate on three attributes. However, the rest can be skipped: Constitution, Magic, Willpower.
However, if you do not have Bard in your party take the Bard specialization instead of Duelist. The reason being is that you and your party will get large offensive bonuses from one of the songs. It does not really matter which one you take first. However, with the Bard specialization, the Song of Courage will be available at level 10, so your party can enjoy its boons early on.
This section will cover what talents you should be choosing to maximize the capabilities of the Rogue Assassin build. If you have another rogue character for Example Leliana in the group you can skip Improved Tools and Mechanical Expertise.
Lethality is the most important talent in this tree. It will change weapon damage calculation so that Cunning will be used instead of Strength if the latter is lower. This tree will be extremely useful to you. You will get Mark of Death which will allow dealing additional damage. Moreover, your passive abilities will also increase the damage that you deal.
For this tree, you will need to take a few things into consideration. Punisher will allow you to deal large amounts of damage because it can also deal with critical hits. The main ability to have in mind is Momentum. It increases your attack speed drastically. I mean, I cannot access the area of the city where the book is sold, and Zevran still didn't show up Pro tip: don't play an assassin.
The reason being you want the min amount of stats in str and dex for equipping and cun for stealth lvl 4 and everything else in willpower. Willpower lets you use more abilities and thus makes the game more dynamic rather than run behind a target, auto attack, run behind another target, auto attack. You also want scatter shot and should open with scatter shot then hit stealth.
And on top of that your caster or one of your casters should have paralysis on enemy caster macroed so you can simply walk up to the caster and backstab away.
I have the raven mod so I can try it to see if it satisfies me I'm not a big fan of the Dexterity build even with proper damage with daggers. I find it lacking compared with Cunning builds great backstabbers, maxed out damage or Strength build more resilient since Armour probably matters more than Defense -not getting hit at all is good but Defense with an armour is not that shabby and Armour applies to special attacks and that is a great advantage.
Damage wise, Dexterity makes for an easier start that is true. In the end using daggers is the best choice as you get more attacks. Using one bigger weapon and a dagger is a valid alternative, using two big weapons is not such a good idea but it looks cool a matter of choice of course.
I also found out that a dagger and a shield was a pretty decent weapon choice for a Rogue especially Duelist. I strongly recommend the Assassin specialization though.
It has major perks for a backstabber Feast of the Fallen gets rid of any concern you may have regarding stamina. In the end the three builds are played differently: -the high Cunning build doesn't need armour and will abuse backstabs for more efficiency Exploit Weakness. You don't have to worry too much about getting hit except by some special attacks. Stat wise, using daggers allows to skip investing too many points in Strength so 20 points with bonuses from the Fade and items is enough to get to use the best Rogue armours.
You get the most out of Lethality and it makes the Bard specialization worthwhile. Strength makes for an interesting change of pace and plays rather differently. I suggest giving it a try if you want something different but still want to play a Rogue. With Awakening you have to put 52 points in Dexterity no matter what if you want to get things like Flicker.
That tends to balance things out even if you choose to invest on Strength or Cunning. What I really don't advise is investing into Dexterity, Cunning and Strength. You're better off not investing into Cunning if you're going to put many points into Strength.
Caradhras , Jul 10, Munchkin Blender , Jul 11, Caradhras , Jul 11, Munchkin Blender , Jul 12, His backstabs do points of damage with a steel long sword. His natural strength is My goal is to level up the character until level This way I can acquire all the high level rogue and assasin talents. After that I will not level up the character until I export him to Awakening. I will have 3 or 4 manuals to provide additional talents and attribute points for the character in DA Awakening.
I have to say that even though this rogue has a harder time opening chest; he does more damage than any of my prior rogue builds and has a higher bonus to defense thanks to the larger shields he can use. I'm still in the mage tower but with backstabbing, shape changing into a golem stunning, changing back, backstabbing, etc I can't wait to obtain the runes to stun opponents.
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